Skip to main content

Dialogue Settings

Dialogue Settings
Dialogue Settings

Localizable Languages​

The Localizable Language asset to use. Defines available/supported languages.

Language Font Overrides​

The Language Font Overrides asset to use. This asset specifies which font to use when the language is switched.

Language Inputs​

This asset is used to define, on a per-language basis, which unicode characters can be typed in the Player Input textbox when prompting the player to enter text from a dialogue.

Translation Eval Mode​

Specifies the order in which variables are translated in dialogue.

  • TRANSLATE_BEFORE_VARIABLE_EVALUATION: Translates text before resolving variable values within the text. Given a variable called 'numApples' used in the text, 'I have (@numApples)', this exact text would be looked for as a match in the dialogue's localization table.
  • TRANSLATE_AFTER_VARIABLE_EVALUATION - Translates text after resolving variable values within the text. Given a variable called 'numApples' used in the text, where numApples current value is 3, 'I have (@numApples)' would be replaced by 'I have 3 apples' when looking for a match in the dialogue's localization table.

Dialogue Registry​

The Dialogue Registry to use. The registry contains defintions for global variables, as well as a reference to the character library.